Puls can host your game so players can play it directly in their browser — no downloads, no installs.

How It Works#

When you enable hosting, your game gets its own web address:

https://your-game.puls.games

Players visit this URL and your game loads right in the browser. It’s fast, optimized, and works on any device.

When to Use Hosting#

Hosting is ideal for:

  • Playable demos — let players try your game before it’s on other platforms
  • Full browser games — games built for the web (HTML5, WebGL)
  • Interactive showcases — show off what your game can do with a live playable experience
  • Game jam entries — give players instant access

What You Need#

To host a game on Puls, you need:

  1. A web build of your game — an exported folder with an index.html file at the root
  2. The Puls CLI — a small tool for deploying from your computer
  3. The game must run entirely in the browser — no server-side logic or plugins required

If your game engine can export to HTML5 or WebGL, it works on Puls. Unity, Godot, Phaser, PlayCanvas, Three.js, Construct, and many more are all supported.

Hosting is Optional#

You don’t need hosting to have a game profile on Puls. Many games have profiles with trailers, screenshots, and links to external download pages. Hosting adds the ability for players to play directly on Puls.


Next: Install the CLI