Puls can host browser games for invited publishers so players can play without downloading them.

How It Works#

When you enable hosting, your game gets its own web address:

https://your-game.puls.zone

This is the playable game’s address. Its public profile is a separate page at https://puls.games/your-game.

When to Use Hosting#

Hosting is ideal for:

  • Playable demos — let players try your game before it’s on other platforms
  • Full browser games — games built for the web (HTML5, WebGL)
  • Interactive showcases — show off what your game can do with a live playable experience
  • Game jam entries — give players instant access

What You Need#

To host a game on Puls, you need:

  1. A web build of your game — an exported folder with an index.html file at the root
  2. An invitation to use the Puls CLI — access is currently invite only
  3. The game must run entirely in the browser — no server-side logic or plugins required

Browser builds from engines such as Unity, Godot, Phaser, and PlayCanvas may work if they meet these requirements. Test your exported build before publishing it.

Hosting is Optional#

You don’t need hosting to have a game profile on Puls. Many games have profiles with trailers, screenshots, and links to external download pages. Hosting adds the ability for players to play directly on Puls.


Next: Prepare Your Build